Author: gotmilk0112
Source: Elysium Project ↗

All information in this guide is based off of patch 1.12 private servers. Some information may change with the official release of Classic WoW.

Warriors are either in a role of tanking or melee DPS. Warriors have a huge variety of damage-mitigating and threat-producing abilities which allow them to be extremely effective as tanks, and thus were long expected to tank any PvE group they were in. They have since gained respect as single-target melee DPS in PvE and especially PvP. Warriors are, more than any other class, dependent upon the gear they have equipped – a level 60 warrior will often carry around two entire sets of armor and a number of weapons. Unlike other classes (except Bear Form druids), warriors use Rage to perform special abilities, which is generated by dealing and taking damage, and must be built up during a fight to perform special abilities. Because this rage dissipates over time, warriors can maximize their damage output by constantly going from fight to fight.

Warriors 3 talent specializations are Arms, Fury, and Protection.

If you'd like a more in-depth look at the Warrior class, check out the video below.



17/34/0 ↗
This is your bread & butter spec for Fury DPS at level 60.

Fury Warrior

When your spec is sorted and you are ready to begin, it’s really important that when you engage any boss you should always try to be in Berserker Stance because it increases your chance to score a critical strike by 3%, that you always have a proper positioning, by that i mean that you should always try to hit the boss from behind (bosses can’t block or parry from behind), unless situation dictates otherwise. (Dragons usually have tail swipe ability which will knock you to the ground and stun you for certain amount of time), so you should position yourself at one of their rear legs and still hit them from behind)

Fury DPS Priorities
  1. Execute - use whenever you see execute highlighted or available on your bars.
  2. Bloodthirst - use on cooldown
  3. Whirlwind - use on cooldown
  4. Heroic Strike - This ability is queued as your next melee swing, you should use it if your bloodthirst and whirlwind are on cooldown
  5. Overpower - A situational ability that’s only usable if your target dodges for a short amount of time (5 second period). However overpower can’t be dodged, blocked or parried. It can miss but if you have yellow hit cap (which you should definitely have) it will never happen. Also overpower has 50% more chance to crit when talented, which is extremely useful to keep up your Flurry.

Essentially you should never overpower if you have above 45 rage, but in some rare occasions you will have your bloodthirst and whirlwind on cooldown (for more then 3 seconds) and you will be over 45 rage, at that point you should actually use overpower because its pretty much free damage.

Pre-Raid Gear

  • Helm: (Blacksmithing) BiS through all Classic > (Strath Live)
  • Neck: (BRD)
  • Shoulder: (UBRS)
  • Cloak: (Strath Undead)
  • Chest: (BRD Arena)
  • Wrist: (UBRS)
  • Gloves: (BOE) > (LBRS)
  • Belt: (LBRS Quest)
  • Legs: (BOE)
  • Boots: (Scholo)
  • Ring: (Mara Princess)
  • Ring: (UBRS)
  • Trinket: (BRD) BIS all through Classic
  • Trinket: (UBRS Quest)
  • Main-Hand Weapons:
    • (BRD) - With Devilsaur set and not with Edgemasters.
    • (UBRS) - Combine with OH for 50ap set-bonus!
    • (Mara Quest)
  • Off-Hand Weapons:
    • (UBRS)
    • (UBRS) - Combine with MH for 50ap set-bonus!
    • (Mara Quest)
  • Ranged:
    • (DM East)
    • (LBRS)

Note: Weapon skill is extremely important. Therefore if a Race/Edgemasters is listed next to a weapon it is only in that spot with these items

Stat Priorities

  1. Hit
  2. Crit / Strength

You shold reach the soft hitcap (8%) as soon as possbile. Your abilities can no longer miss at this point.
You should stack as much hit as possible, because most of your damage comes from white hits (auto attacks).
You should use a fast offhandm because Whirlwind doesn't use your offhand in Classic. It's also better for rage generation.

I strongly recommend downloading the addon Theorycraft. This will expand the ingame tooltip of your spells and give detailed information about the items you’re wearing and their effect on your spells.


  • Helm: >
  • Shoulder:
  • Cloak:
  • Chest:
  • Wrist:
  • Gloves:
  • Legs: >
  • Boots:
  • Main-Hand Weapon:
  • Off-Hand Weapon 2.0 speed or slower:
  • Off-Hand Weapon 1.9 Speed or faster: (due to the PPM-nature of Crusader, and offhand not producing any special attacks that aren't affected by PPM).


There are 3 types of consumables you'll be using:

Offensive Consumables:
  • Elixir of the Mongoose
  • Elixir of Giants
  • Elixir of Brute Force
  • Smoked Desert Dumplings
  • Winterfall Firewater
  • Juju Power
  • Juju Might
  • Scroll of Agility IV
  • Scroll of Strength IV
  • R.O.I.D.S
  • Ground Scorpok Assay
  • Elemental Sharpening Stone - (Note: These are must for offhand, while horde because of windfury totem doesn’t have anything applied on their main hand, if there is no shaman in the group naturally you should apply it to your main hand as well)
  • Limited Invulnerability Potion – drop all aggro temporarily.
Defensive Consumables
  • Rumsey Rum Black Label
  • Gordok Green Grog
  • Elixir of Fortitude
  • Flask of the Titans
  • Lung Juice Cocktail
  • Windblossom Berries
  • Scroll of Stamina IV

Situational defensive buffs where you use protection from certain magic school:

  • Greater Arcane Protection Potion
  • Greater Fire Protection Potion
  • Greater Frost Protection Potion
  • Greater Nature Protection Potion
  • Greater Shadow Protection Potion



A crucial part of Warrior leveling is always keeping your weapon updated. At lower levels (1-30) it really does not matter what weapon you use. Seriously, use anything. Daggers, swords, axes, even staves are good. Just use whatever has the highest DPS number, or whatever weapon you have a racial bonus for. If it's a 1-hander, make sure you slap on a shield as well. You don't NEED a slow weapon until level 36 when you get Whirlwind, or level 40 when you get Mortal Strike. It can also be a good idea to plan out what weapons you're going to get from dungeons.

You don't NEED to be prot to tank until level 60, so just slap on a 1H weapon + shield and you're good to go.

For Alliance, I typically do this (works for Horde as well):

  • 1-17: Whatever green weapon you get, 1H, 2H it doesn't matter, just use whatever has the highest DPS numbers.
  • 18: OR
  • 26: (Not worth farming too much as you'll have Whirlwind Axe at level 30)
  • 30: (Warrior Quest) - If you're human its better to go mace
  • 43: (BOE) OR at level 44 you can get from Uldaman. If you have some extra gold, you can get from the AH.
  • 51: (Alterac Valley win quest)

Fury Leveling

20/31/0 Fury Build

20/31/0 Fury

Fury is the fastest, from 1-40. You get 5% crit and a 40% chance to generate extra rage on hit early on, but the big draw for Fury is Enrage. You can juke the talent by using a "/sit" macro. You will want to use a macro instead of the regular keybind for sit/stand, because with a macro, you can just spam the button and it will only make you sit down, instead of toggling between sitting and standing.

When your character is sitting down, you have a 100% chance to be critically hit by melee attacks, and you'll immediately stand back up. So what you do is just hit that macro while you're fighting a mob, and it will make the mob's next melee attack crit you, thus proccing Enrage for a free 25% damage. You can sit as much as you'd like, so Enrage is essentially a free +25% melee damage. This, along with Flurry, is what makes Fury really good for questing.

Personally, I don't recommend Improved Cleave at all, unless you're leveling with a healer friend and are able to make 2-3 mob pulls all the time. It only boosts the BONUS DAMAGE of Cleave, meaning the extra damage number on the tooltip. The tooltip says "Weapon damage + X damage", Improved Cleave only boosts that X by 120%, not the entire ability's damage.

If you REALLY want Tactical Mastery however, leveling Arms is perfectly okay. It's not as fast as Fury, but having Tactical Mastery feels really nice, especially for tanking. It also improves Rend's damage, making it quite nice at earlier levels, however, past level 30 or so, Rend becomes pretty crap. Imp Overpower is also really nice at low levels when you don't have many offensive abilities.

DO NOT GET IMPROVED SLAM. Trust me, it's a trap talent. Even with 5 points in it, Slam still causes a 1.5 second GCD, so you can still only use one slam every 1.5 seconds. The cast time reduction is not very helpful at all. Plus, once you get Flurry, you will want to be using normal weapon swings, seeing as Flurry does not affect Slam.

Arms Leveling

31/20/0 Arms Build

Arms Leveling Talents

Fury is faster than Arms up until level 40. Once you reach 40 you can swap to Arms, however Fury is higher DPS at 60 for PVE so you'll likely be swapping back again if you plan on raiding.

The tooltip for is incorrect. It does NOT "Increases the time required for your rage to decay while out of combat by 30%", but rather something else entirely. Blizzard didn't fix the tooltip until TBC.

Anger Management gives you 1 rage every 3 seconds, as long as you have rage. Even if you are out of combat, the talent will continue to give you 1 rage per 3 seconds, until your rage reaches 0. Considering that it only costs 1 talent point, it is immensely better than 1 more point in 2h weapon specialization. Hell, this talent provides way more rage than Unbridled Rage (at least, with 2-handers), and only costs 1 point instead of 5. Anger Management is another reason why Arms is so well-suited for slow 2h weapons.

Now, about the weapon specialization talents further down the tree- You should still have your Whirlwind Axe, so you'll be specced into Axes to get that 5% crit. However if you plan on getting Stoneslayer from Uldaman, you will want to stay Fury until 44 and then spec into Sword Specialization when you respec Arms. Then when you get Ice Barbed Spear at 51, you have to respec again to Polearm Specialization. This is kind of the big drawback of Arms: Every time you get a new weapon, you have to change spec. If you plan out what weapons you are going to get however, you can avoid respeccing all the time.

If you can find an Executioner's Axe for cheap on the AH, go right ahead. If they're expensive however, it might be better to just run Uldaman a few times to get yourself a Stoneslayer, and go with Sword Spec.

As for Maces, I would not recommend using a Mace, because the weapon spec is really crap for questing. The short stun is too random and isn't particularly helpful, whereas 5% crit or 5% chance to get an extra attack are both huge damage bonuses.


Start-Attack Macros

(by pressing your ability you instantly start auto atacking), note that for these to work you must drag your autoattack ability from spell book to where ever you see fit on your bars and use this image to adjust them. For these macros, I have my auto-attack in slot 36 (bottom right) on my action bars.



/script if not IsCurrentAction(36) then UseAction(36) end;
/cast Bloodthirst(Rank 4)

Heroic Strike

/script if not IsCurrentAction(36) then UseAction(36) end;
/cast Heroic Strike(Rank 8)


/script if not IsCurrentAction(36) then UseAction(36) end;
/cast Heroic Strike(Rank 8)

You can easily see the pattern, you can make macros like this for abilities like hamstring, execute or even battle shout, whatever you find suitable.

Weapon Swap Macros
Battle Stance

/script WeaponSwap(“Weapon Name Here”, “Weapon Name Here”)
/cast Battle Stance

This will Equip both weapons, and it will cast Battle Stance, without using 2 global cooldowns. Same can be used for Berserker stance, just chance the stance name in the macro.

Defensive Stance

/equip Weapon-Name-Here
/equip Shield-Name-Here
/cast Defensive Stance

This will Equip both weapon and shield, and it will cast Defensive Stance, without using 2 global cooldowns.

Why are these weapon swap macros useful? Well, lets say that something bad happens during a boss encounter, for example your offtank dies and he is tanking something that is not taunt immune.

You can easily equip a shield and simultaneously go defensive stance and taunt without using 2 global cooldowns, this allows your reaction time to be a lot faster thus possibly preventing a wipe. Also when the mob that you are tanking dies, you can easily swap back.